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Author Topic: More Crowd Sourcing of Games but with a Gimmick

Posts: 4
Post More Crowd Sourcing of Games but with a Gimmick
on: August 23, 2013, 00:18

Congratulations on getting Yatagarasu Attack On Cataclysm http://www.indiegogo.com/projects/yatagarasu-attack-on-cataclysm
I have a cool idea how about the next time you fund a game you make it using open source software aka Torque 2D/3D or Blender for the game engine,
Synfig for vectoring and animating or Blender and MakeHuman for 3D modelling and animating.
Last but not least Krita for drawing.
The gimmcik of the crowd sourcing is that the crowd sourcing wil also help improve the open source software thus helping Indie Game Developers.

I also have another gimmick that I don’t think has been done before free to play open source games. Aka the code of the games would be under a open source license preferbably GPL but the paid DLC will be under copyright but the paid DLC’s code will be under GPL. So you could share the code of the DLC but not the assets.This is kinda like ID Tech’s Doom 3 http://www.bit-tech.net/news/gaming/2012/11/27/doom-3-code/1

Also the free stuff that you don’t have to pay for will have the assets licensed under CC BY-NC-SA aka Attribution-NonCommercial-ShareAlike


Posts: 590
Post Re: More Crowd Sourcing of Games but with a Gimmick
on: August 23, 2013, 03:43

It’s a great idea and I imagine that crowdfunding open source development like that has the potential to be HUGELY popular πŸ™‚

Unfortunately, we are just the publishers and we act only in an advisory capacity to our developer partners when it comes to making technical or creative decisions about the games, so we can’t practically initiate something like this ourselves.
Also, our developer partners tend to be quite focused in their capabilities and resources/tools, so anything that falls outside of there is difficult for them to take on.

Bottom line: we can’t run with this at the moment, but great idea!

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