Welcome Guest 

Show/Hide Header

Welcome Guest, posting in this forum requires registration.









Pages: [1]
Author Topic: Alternate Control Input-
Foopy

Newbie
Posts: 2
Permalink
Post Alternate Control Input-
on: April 4, 2012, 00:23
Quote

Is there any way to set these games up to control with a pad or (more importantly) an arcade stick? I love what I’ve played of the demo, and stick support isn’t exactly a deal breaker, but It would certainly sweeten the deal.

GenkiPatto-
n

Administrator
Posts: 590
Permalink
Post Re: Alternate Control Input-
on: April 4, 2012, 14:02
Quote

Hi Foopy,

Good question and one that will be answered in the Technical FAQ when we revise it. In the meantime, here is the draft entry for your reference – hope this helps!

*********************************

The games have controller support via DirectInput – plug in your controller before starting the game and you should be able to play it without a problem. Most of the games then allow controller configuration from the Options menu on the title screen.

Using the XB360 D-pad (not recommended as it is extremely difficult to use with shmups) and more exotic pads and arcade sticks may require a little extra work. In these cases, we suggest using Xpadder and Joy2Key which convert inputs from any standard USB controller to simple keystrokes. These apps can be downloaded from here:
Xpadder : http://xpadder.com/
Joy2Key: http://www-en.jtksoft.net/

A good option for controller customization is GlovePIE, which allows mapping of keys and axes of a device to other keys and axes of itself – so you could map the digital pad to full tilt on the analog stick.

GlovePIE: http://glovepie.org/glovepie.php

Foopy

Newbie
Posts: 2
Permalink
Post Re: Alternate Control Input-
on: April 4, 2012, 15:32
Quote

Thanks for the information!

Kuroonehal-
f

Newbie
Posts: 1
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 07:13
Quote

I have somewhat of a related question.

Is there a way to map controls onto the shift, control, alt, enter and escape keys? I’m used to playing other shmups such as touhou and this scheme feels very unnatural to me. The solution I have at the moment is to do an entire shift of the control scheme to A,D,F,H, and B as pause.

It’s to be noted that I’m using the 3rd game’s trial, so if there’s changes regarding this with the release build, do tell.

edit: Thanks a lot for the tip! Got myself GlovePIE and set it up like I wanted and it’s working perfectly.

GenkiPatto-
n

Administrator
Posts: 590
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 08:37
Quote

Sorry, that set up is not supported in the game, but GlovePIE will easily enable that mapping.
(GlovePIE’s so flexible you could map the controls to a Kinect controller if you wanted!)

S_Jake

Advanced
Posts: 74
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 13:01
Quote

Using the XB360 D-pad (not recommended as it is extremely difficult to use with shmups)

</p><br />
<p>^ Is this really just a euphemism for “the X360 d-pad is the single most poorly conceived device known to man”, or am I simply putting words in your mouth? :P</p><br />
<p>I do have a serious question, though: I’m relatively new to PC gaming and I don’t have a good control pad (I’m still using the aforementioned X360 controller, which is frankly terrible – the worst d-pad I have ever come across in over twenty years of console gaming). What would you recommend bearing in mind that:</p><br />
<p>

  • I am a fan of the PS pads, though I do not have a PS3, so I haven’t gone down the route of buying the official PS3 controller (which isn’t cheap!) and then trying to figure out how to configure it to work on the PC.<br /><br />
  • I don’t really fancy the X360 alternatives (MatCatz SFIV Fightpad, Razer Onza TE) otherwise I would have bought one already!<br /><br />
  • [*]I do have a few PS2 pads that I like, but I would have to buy an adapter to allow me to use them on the PC.

GenkiPatto-
n

Administrator
Posts: 590
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 15:55
Quote

& now a word from our most knowledgeable MEC…

“The best options are Sega USB Saturn pad if you can find it (regarded as one of the best), Logitech PS2/PS3-like pads, preferably ALL USB, avoid wireless at all costs, they all add input lag and general clunky movements.

Usually, most doujin games are conceived to either PS2/Sony pads in mind or the 360 thumbsticks.

Agreed, the 360 D-Pad is the worst thing I’ve had the terror of suffering in all my gaming life. It’s that bad!”

S_Jake

Advanced
Posts: 74
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 16:34
Quote

Thanks very much, this is really useful info. I’ve seen a Saturn controller on Amazon, though not with a USB connection, so it would require an adapter. Where does your esteemed colleague stand on these devices? Do they decrease latency?

If these are no good, I’ll probably go and get the Logitech F510.

GenkiPatto-
n

Administrator
Posts: 590
Permalink
Post Re: Alternate Control Input-
on: June 14, 2012, 21:49
Quote

Here’s the word:

“You should definitely check this shmups thread:

But heed the warning: better to take care of the pad. The Saturn one is regarded as great but it’s not one regarded for its durability. (But this goes without saying for every single piece of hardware nowadays!)

Just using a lightweight PS2-like pad will suddenly make the 360 pad feel like a brick.

http://shmups.system11.org/viewtopic.php?f=3&t=38265&p=805385&hilit=saturn+usb+pad#p805385

In short: anything that has a proper D-pad that actually WORKS (argh, curse you 360 D-pad!) will help. Seriously, did anyone try to pull diagonals with the 360 d-pad? It’s impossible.”

S_Jake

Advanced
Posts: 74
Permalink
Post Re: Alternate Control Input-
on: June 15, 2012, 11:06
Quote

Thanks for that, it was certainly interesting reading! I’ve been doing a lot of searching since and I did see a fabled Official Saturn USB controller, but it was £150! It seems whether an adapter adds lag or not depends on the adapter in question, so it sounds like it is a case of “buyer beware” (though I will try and pick up one of those xtokki ones for my X360!).

With all this in mind, and the fact that actually modding pads does not appeal to me in the slightest, I think I’ll play it safe and pick up a good, wired Logitech pad for my PC gaming. Fingers crossed, I’ll get on with it okay. 🙂

Thank you both very much for your help. 🙂

Quote from GenkiPatton on June 14, 2012, 21:49<br />
In short: anything that has a proper D-pad that actually WORKS (argh, curse you 360 D-pad!) will help. Seriously, did anyone try to pull diagonals with the 360 d-pad? It’s impossible.”

^ I have no trouble pulling diagonals with my X360 controller, the only problem is that they’re always unintentional! 😉 I find the d-pad to be so loose that I just can’t use it with any degree of accuracy or precision.

Honestly I absolutely cannot fathom just how MS could make a d-pad that is so bad, especially given that good examples of the d-pad have existed for over 25 years. Even worse is that they tried rectifying the problem with a new edition of the official X360 controller and, from what I gather, that was every bit as bad. *rolls eyes*

Pages: [1]

Mingle Forum by cartpauj

Version: 1.0.34
;
Page loaded in: 0.111 seconds.