Since launching the Yatagarasu Attack on Cataclysm IndieGogo campaign last week, we’ve received many requests from the Fighting Game Community for Yatagarasu AC to use the highly-respected GGPO middleware by Tony Cannon to minimize lag in online matches.
The Yatagarasu dev team responded that they would look into it and now here is their latest update:
Hello, this is Shiza from the Yatagarasu dev team.
Thank you to everyone who provided feedback regarding GGPO. It was especially useful for us to learn that Internet latency is a problem for players in the US.
Implementing GGPO in Yatagarasu Attack on Cataclysm should be possible. We had originally planned to test GGPO during development, but now we have decided to actually go ahead and use GGPO in Yatagarasu Attack on Cataclysm.
Fitting GGPO into the current development schedule and budget is difficult because we already have a large number of features and improvements planned. So, we will make revise our campaign as follows:
- GGPO will be added as our first stretch goal.
- We will have to extend the release date slightly to allow time to add GGPO.
- We have not fully tested GGPO yet, so it’s possible we may encounter technical problems that will delay the release. If it looks like there will be significant delay, we will release the game first without GGPO and then add it as soon as the implementation is completed (it may be as soon as a few days.)
Please understand that this is the most practical way for us to proceed. We hope that this will address any concerns about the experience of online matches in Yatagarasu Attack to Cataclysm.
Thank you for your sincere feedback and for your support!
Yatagarasu Development Team
The campaign page will be revised to reflect the above changes today 🙂